mc776: A jagged, splattery blue anarchy symbol over a similarly styled red chaos symbol on a golden field. (anarchy and chaos)
m ([personal profile] mc776) wrote 2020-08-30 02:19 am (UTC)

https://www.gamespot.com/articles/life-is-strange-2-devs-want-new-story-for-third-ga/1100-6472281/

I think we always imagine the supernatural element as linked to the main character as a metaphor of his trigger. You know, for example, in the first Life is Strange, Max was a shy girl who was a bit afraid to grow up. So that's why the power of rewinding time and changing her decision was directly linked to a flaw, you know, to a weakness. ... ...and we were trying to create big choices in a way that would surprise the player. So Max would rewind and try a lot of different consequences, and it would resonate with this theme of her having a really hard time to settle in her life and to make a decision.

The rewind combined with having to deal with someone like Chloe were actively helping her with this. So basically we've now got a statement of authorial intent that this was the opposite of the hamartia-plus-temptation that I rejected in the above post...

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