April 19th, 2012

mc776: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (g)
Thoughts about a ship (human)
Multiple levels connected by a central shaft. Assume "down" is rearwards. No windows - if you want to look outside, go outside.

Constant radio communication between the crew. There's no air in most work areas and you're in your suit.

Minimum crew and levels follow. )


Thoughts on those better adapted
The spacers are long and serpentine with hard, thick, dry, slightly yielding exoskeletons that don't let their contents dry out easily. Their skin is bright white except for dark rings around their eyes. Their eyelids are under a big transparent section of skin so they can close their eyes to shield from harmful rays but the eyes don't dry out while open. They breathe through their sides, but only out of a few segments behind the head so the breathing apparatus is nicely out of the way. They have big grippers on the front and back ends, and on the front end near the eyes are antennae/fine manipulators for detail work. These manipulators can be tucked in out of the way when not used. They have four-way symmetry and no concept of up or down separate from forward and backward. Their ships have photosynthetic outsides that turn their crap and molts back into food (though there is always a little waste so they have to resupply and clean out every so often).

They communicate entirely by radio bits and the initial implantation of a preverbal child is a very imporant rite of passage into personhood. They are territorial only for the sake of their community and otherwise have no sense of individual privacy or personal space. A group of five able-bodied spacers is considered isolated and vulnerable, and a lone spacer is to their eyes what a human with no arms or legs is to ours. )

I know this

If life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.

Style Credit

Expand Cut Tags

No cut tags