(Intro post
here)
This is a scrap bucket for miscellaneous issues raised by the previous posts in this series.
( Read more... )ConclusionI think it's safe to say there is nothing conclusively disproving any alternate timeline's continued existence as a parallel universe,
any more or less than we have in real life without time travel powers - but neither is there anything evidencing it. In any case, everyone
acts like it's the final result that matters, because that's all they can ever hope to experience.
But I do believe that, based on what is portrayed in the game, no one - not even the player - actually experiences anything that would empirically support the continued objective existence of new timelines created through the focus. While a blazé heedlessness of their possibility is not called for and care should be taken while acting in a situation that one intends to "abandon" with an imminent focus, I do not believe any action should be taken that assumes their reality.
While doing more "moon" string searches in Lewis I find this perfect summation of the reasoning in my last post:
But the human mind will not long endure such ever-increasing complications if once it has seen that some simpler conception can ‘save the appearances’.
My own biasesThe time travel stories I was familiar with as a child never postulated parallel universes, and only later in life did I see them become integrated into the fictional work as a way to explain away the grandfather paradox. I think the first might have been
Mostly Harmless in which Arthur travelled to numerous alternate Earths looking for a home - which of course presumed constant, regular porosity between the parallel universes of the sort totally unseen in
Life Is Strange.
Going from the summaries of parallel universe episodes in
Doctor Who confirms my recollection that the parallel universe model became
much more popular in the late 1990s and 2000s - in other words, all of Max's, Chloe's and Warren's lives. (Relatedly, the Simpsons episode summary below has always used the language of arriving into different realities; it was first written in 2010 with numerous edits since that preserve this language, whereas the episode itself aired in 1994.)
Other than the commentary by those three characters, everything in LiS is evocative of the older sort of time travel story, the kind which
focusses on the magnitude of the unintended consequences of changing the past and generally either ignores the grandfather paradox or assumes the time travellers themselves are somehow insulated from it.
(The oldest, it seems from
wiki, deal little with consequences of interfering with the past at all, but instead are about either only movement forwards in time (with or without hope of return to where they had started), or people going back only for their own edification or that of those they visit and either have no other effect on the past or at most find themselves to be forgotten contributors to historical events. No parallel universes in these, in any event.)
Two final timelinesFor reference as to how the final timeline should look without Max's memory of
that which has no longer happened, here's a summary of all ingame events from Chloe's POV.
( obvious spoilers )