mc776: A little yellow ant in the grass on a sunny day. (yellow ant)
MMOs versus FOSS - tl;dr the entire way an MMO is structured means you can't do any hard anti-cheat and still have your game be FOSS

Adrian's post with discussion

My abridged comment:
the only alternative i can come up with that doesn't require the entire playsim to be server-side-only is to have a decentralized mmo (w/opt-in federation if there's to be any at all) where individual admins are strongly encouraged by both word and UX to actively vet players and run instances in a way that's conductive to ppl identifying with it as part of a community
Which raises the question: what sort of design features would encourage this?

Brainstorming some beneath the cut.

Read more... )

I am aware that all of this offloads a lot of power and responsibility onto a server admin. Perhaps there's some way to distribute this authority in a communally-controlled server setup, but that is beyond the scope of this brainstorm.
mc776: A crude scrawl of a grinning, blazing yellow sun. (hier kommt die sonne)
Janelle Shane posted this neural network-generated personality quiz.


Courtesy of [personal profile] steorra, posting it here because one particular result is so [personal profile] helarxe-esque it's not even funny:
Read more... )
mc776: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (g)
https://mc776.neocities.org/

By no means am I going to be putting all of my writings tag onto here, only a few personal favourites to polish up and upload. If/when Github becomes unusable this may also be the home of future Hideous Destructor releases.

I've still got everything from the old Shaw webspace on my hard drive, though what's up now is all that seems unequivocally worth preserving in my totally subjective opinion (plus the new Email Dungeon which is a recent distillation of some thoughts I've posted here already).

Welp, back to the HD custom shell shotgun rework...
mc776: A jagged, splattery blue anarchy symbol over a similarly styled red chaos symbol on a golden field. (anarchy and chaos)
Prompted in part by Don't Prep Plots.

A quick way to come up with NPC motivations and set up unsustainable scenarios that are doomed to result in drama around the PCs that they must either respond to or make a special poignant statement trying not to respond to.
  1. Make up an NPC on the spot.
  2. Take 3 dice of the same kind, assign one to each of Kill, Fuck, and Eat.
  3. Roll the dice. The higher the number, the more important it is for this character.
  4. Assign each of these dice to one other character that the PCs have already encountered ingame. It is encouraged that at least one be a PC. It is not necessary that they be 3 different characters.
  5. Fill in the actual content. Treat the verbs broadly and figuratively.

    1. If you can't think of anything original for Kill, congrats on your party's new circumstantial tentative ally who hates whatever the party is out to destroy at the moment!
    2. If you can't think of anything for a high Fuck, write a second character who is this character's loving significant other and assume they have a fulfilling sex life (or other bonding thing) together.
    3. If you're having trouble with Eat, go higher or lower on the Maslow scale, to taste.

  6. Try to tie it to the party.


d6 Example:
K5, F2, E4

The chief palace eunuch whom the party briefly met when they appeared before the king respecting the mcguffin and the party wizard's ancestral claim to it.
Hates the dragon that took it and is slowly getting deranged with a cold genocidal rage at all dragonkind, which he hopes to effect through his power in the kingdom.
In love with the princess who may or may not have feelings for him but is in any event never going to do anything. She is betrothed to the as-yet-unseen dragon lord who, unbeknownst to the party, feels the same about her. He has it together enough to want the best for her regardless, though it may be tainted by his hatred for dragons.
Believes he can rule the kingdom better than the king himself, but cannot be king. Needs someone who shows some promise, but who shares similar ethics and goals but is more willing to listen to his reasonable, human-centric advice. Someone like our fighter who was orphaned by dragons as a youth...

(note: don't follow this guide too diligently or the campaign can spiral into an unmanageable web of political intrigue quickly.)
mc776: A jagged, splattery blue anarchy symbol over a similarly styled red chaos symbol on a golden field. (anarchy and chaos)
Me, commenting a while ago on someone's post on Mastodon:
now i want to write up a setting where everyone's nomadic and the only borders are natural or seasonal


Some very basic ideas...

The relevant places:
The Mountains
The Hills
The Lakes
The River
The Marshes
The Sea

(yes i know what this looks like, oh well "write what you know")

Winter, Spring, Summer, Fall

1. Sea, Mountains, Mountains, River - they love cold
2. River, Lakes, Hills, Sea - they eat lots of fish
3. Marshes, Sea, Hills, River - they dig
4. Sea, River, Lakes, River - they live in boats

1 and 2 meet in late fall to mingle and trade, and intermarry frequently
3 and 4 meet in early spring and ritually forgive each other for what they do to each other in the fall
2 and 3 often have ad hoc "border" disputes but also rely on each other for things they aren't usually specialized to obtain themselves
1 raids 3 and 4 in the fall and gets away with it by pitting them against each other
1 and 4 rarely interact in winter since 4 is usually far equator-wards
2 and 4 might once have been the same people but one of them thinks sbubuu is an extension of uuquru while the other thinks sbubuu/khwophong is an independent existence that lives in harmonious reflection of uuquru/okangoro
mc776: A little yellow ant in the grass on a sunny day. (yellow ant)

Velexiraptor posted a brief reflection on what a "magic" system should do in a game.

In another thread of hers I had half-jokingly made a comment along the lines of ~I'd rather we had the opposite [of making martial classes function with moves in a similar manner to spellcasters], just give the scene some hitpoints and if you magic it hard enough with a big enough wand it changes~.

Meanwhile, my primary model for doing anything remotely like this, Mage: the Ascension, I mostly remember as being literally unplayable since I just ended up constantly second-guessing and self-censoring as to what I could or could not do given this sphere and that effect and where was all this mass and energy coming from and if I could make a grain of sand appear where previously there wasn't one could I also make that same raw energy and level the entire city block etc. etc. etc. - in other words not very good guidance as to objective checks and balances.

So here are some notes on what those checks and balances might look like:Read more... )

Obviously this is incomplete and cannot be played on its own - it's meant at this time to be no more than a conceptual framework. Felt cute, might delete later and whatnot.

mc776: A jagged, splattery blue anarchy symbol over a similarly styled red chaos symbol on a golden field. (anarchy and chaos)
A co-operative board game similar to "Sorry!" or snakes-and-ladders but where the goal is to endure as long as possible. Mostly inspired by Killing Floor.

I should probably rename my RPG tag... )
mc776: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (rigelatin)
(Just as I attempt to start preparing this to post on DW, a courier comes in to pick up a cheque for these guys - the motto is, of course, a play on moving mountains, while "move mountains" is itself a priest spell from the original Exile series that... well, let's just say it gets you into houses to let you move things out of them.)

Context: I've got stewing in the back of my mind (and a few text files in my hard drive) for a while now an idea for a reboot of Jeff Vogel's Avernum setting, with a mind to play up all the wonderful and utterly missed and squandered opportunities at exploring the ecological and cultural ramifications of living in such a completely different environment as a magic-powered endless underground maze. The gameplay, if I ever got to that point, would be a very random roguelike with very little in the way of game-stat optimizing or trying to "win" things by clearing everything (in fact you would be ostracized by everyone for wiping out all large animals in a cave, for example) - the exact polar opposite of the sort of games Spiderweb make, so there would be no competition. (EDIT: And quite possibly Linux-only, to underscore the point.)

One recurring feature of the Exile/Avernum games' magic system is to have 2 classes of spells: "mage" spells that rely on your usual fantasy magic; and "priest" "spells" that... well, mechanically they are identical to mage spells except in the particular effects available, though they are described as prayers rather than incantations. You run into occasional NPCs who explain certain points of doctrine, but as far as I've ever played this has had no systemic effect on the spells available and the general feel is as though one bought a church, removed all the icons, replaced the crosses with ankhs and never opened the books except for a couple fake props where the viewer never even gets a fleeting glimpse of the contents.

I figure if I ever get this underground-roguelike-Avernum-knockoff game off the ground, I should probably do something along these lines, but with more meat to it. So... )
mc776: A little yellow ant in the grass on a sunny day. (yellow ant)
This grew from a passing thought that the Potterverse would make a lot more worldbuilding sense if Gryffindor and Slytherin were actually one and the same house. Added a side helping of a bit of an RPG thing that sprang up in my head on Friday.

Setting fluff )


Classes and mechanics, for explanatory value only )
mc776: A round squishy lobster in the murky green water. (cock lobster)
(these thoughts occurred to me after reading this post.)

People will follow this rule implicitly whenever the randomizers involves more than numbers: it may be a table with a hard list of possible outcomes, or a random name generator that prevents an unsyllabifiable mishmash of consonants and multiple consecutive apostrophes, or a random map generator that avoids spawning actors inside walls.

Three generally recognized sets of things that fall outside of desirable outcome range: absurdity, whiff factor and loss of agency.

Read more... )
mc776: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (rigelatin)
The hoplophage is worn on the person, usually on the belt. Some helmet mounts are also available but it is this author's opinion that for the reasons below a head mount is, at a population level, a self-correcting tactical error. )
mc776: A round squishy lobster in the murky green water. (cock lobster)
My work explores the relationship between first person shooters and the historiography of sado-masochistic religious homoerotica.

With influences as diverse as Robert Howard and Robert Halford, new paradigms are evolved through both noblesavage-pastoral and technocratic dystopias.

Ever since I was a little girl I have been fascinated by the transcendent hallucination of erotopathy. What starts out as sacrilege soon becomes fragmented into a sepulchritude of acedic lyser-jism, leaving only a sense of wounded schadenfreude and the remnants of a new culture of blasphemy.

As fractal spaces become synthesized through metallic and tellurinfernal practice, the viewer is left with a seedy aftertaste of the central lizard-brain impulses of our aspirations.


Meanwhile, [personal profile] furikku links to The World Peace Game, which is basically the polar opposite of the above link.
mc776: A little yellow ant in the grass on a sunny day. (yellow ant)
While browing the RPGnet forums there was yet another discussion about reinventing the "stock" fantasy races - elf, dwarf and orc. This seems usually to take the form of taking something that looks like an elf, then pulling it completely out of the mythical role it had in Middle-Earth and/or D&D.

That gave me another idea: take a bunch of other species tropes and shoehorn them into these roles.


Deathbots

A long time ago the Atlanteans built a terrible race of sentient killer robots to conquer the world. They built very many and they scourged the planet, and Atlantis became the ruler of the known world for centuries. But eventually its expansion had to stop, and as Atlantis teetered between downsizing and stabilizing and collapse from its overreach the deathbots had nothing to do. So they settled down, raised families, and moved off to greener (or in their case blacker) pastures. People say that they fled to the caves and deep underground because humans distrusted them, or that it was part of a great tragic rift between the peoples above and the peoples below that drove them into exile, but really they're just down in the mines and caves and undermountains because that's where the fuel and ores are that they need to live.

Deathbots are stout and stubby, standing about 4 feet tall and 3 feet wide with a body covered entirely in metal with one to six yellow or red pupilless eyes glowing out of some impenetrable blackness within the "visor" of their heads. They can detach and replace parts voluntarily though for more important parts it stings a little as a protective security measure. (They tried making it not hurt at all but people kept disassembling themselves trying to do complex field repairs in stupid places in the remote tunnels and needing to be rescued.) They will very often be seen with only one manipulator, the other arm preoccupied with housing some tool or weapon, which are incidentally famous for being some of the best in the world. (They love making and selling weapons though no deathbot-led faction has started a real war in centuries.) A newly built deathbot AI core can usually last about 80-120 years before wear and tear warrant a permanent decommission.


Treebugs

Deep in the forests of every known world these vast insectoid beings flit silently across the canopies, drinking the dew and light in memory of some impossible antediluvian world. At first glance they appear to be beasts, slipping flawlessly among the leaves and branches, naked as Adam in their peculiar sort of primordiality. But in truth they guard some of the most formidable technologies ever seen on this planet, things that would make the finest machinery of Atlantis seem like the work of impatient children, thinly and perfectly disguised to our crude senses as the essence of nature and life itself.

Treebugs are tall and spindly, standing 6 feet tall with long arms like a gibbon and a long forked tail that acts as two independent grasping limbs. They have small heads with huge compound eyes under heavy eyelids, and they can turn their heads to look completely behind their own bodies. They can change colour at will, but are most often some kind of green and brown, reflecting a thousand blues when the sun hits them at the correct angle. But for the four limbs and lack of a separate abdomen they would appear very much like arthropods, but what at first glance appears to be an exoskeleton is really a pattern of scales and spikes and muscle tone - and equipment. Communications devices, telepathic nodes, medical equipment, cutting implements, wings, extra limbs, things just seem to spontaneously emerge from a treebug's incomprehensibly ornate body as needed. They weigh a fraction of a grown man of similar height, bearing the hollow bones of a bird. No one knows the full extent of a treebug's lifespan, and some purport to have personal recollections of Atlantis in its prime.


Hivers

Vast regions of the world lie barren and uninhabitable by man, overrun with twisted forms of the hives that house these brutish beings. Their ancestors exiled those of the treebugs eons ago, naming them heretics and blasphemers against the the purity of their race and the sacred nature of life itself. Now they spawn by the dozen, cannibalizing each other from birth in a race where only the strong and ruthless survive, to live a short brutish life amidst the decaying land ravaged by their predecessors, or to suffer the stigma of being impregnated and locked up in the centre of a hive, barefoot and perpetually pregnant, every few days birthing another batch of fanged grubs desperate to find a place - desperate to find the top place - in their world.

Hivers are thick and coarse, about 5 feet tall with faces like those of treebugs but thickly muscled, with shaggy feathery manes around the neck and four long razor-sharp tusks sprouting from the mouth - and a pair of slit-pupiled yellow eyes long evolved to bear as much rage and hate and inspire as much fear as possible in the viewer. Their grey bodies bear little ornamentation beyond more shaggy fur in strategic places, and unlike their distant kin are quite visibly clothed and armed with shoddy but effective gear. Aggression and visible wealth are directly linked with status. Sexual dimorphism is minimal between males and virgin females, but once impregnated and enhived the females quickly become obese and hairless and glassy-eyed. Potential maximum lifespan is unknown, though life expectancy is typically around 4-24 years for a male or non-reproducing female (with almost all of these on the high end of the scale bearing a male gender identity) and around 15-32 years for a reproducing female.
mc776: A rifleman from Hideous Destructor attacked by babuins on Map02 of Freedoom Phase 2. (hideous destructor babuins)
I'm sure it means nothing. )
mc776: Life is Strange screenshot: Chloe Price looking through her own computer. (chloe own computer)
Something I'd been thinking about on my way home while trying to figure out how the mechanics of the RPG I've been working on would apply to an actual work...


A man travels far across the world, making a fortune in battle and plunder, driven by a desire to confront and slay the man who murdered his father when he was a child. His ship is caught in a storm... )
mc776: Life is Strange screenshot: Chloe Price rooting through a garbage can looking for something to distract a dog. (chloe garbage)
zomg i stab joo w/reminiscence )
mc776: A little yellow ant in the grass on a sunny day. (yellow ant)
A SimAnt MMOG.

Commence wishful daydreaming! )

I know this

If life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.

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