The old world is dying, and the new world struggles to be born: now is the time of monsters.
La crisi consiste appunto nel fatto che il vecchio muore e il nuovo non può nascere: in questo interregno si verificano i fenomeni morbosi piú svariati.
[The crisis consists precisely in the fact that the old is dying and the new cannot be born; in this interregnum a great variety of morbid symptoms appear.]
Le vieux monde se meurt, le nouveau monde tarde à apparaître et dans ce clair-obscur surgissent les monstres.
[The old world is dying, the new world tardy to appear and in this chiaroscuro surge monsters.]
The exact nature of Max's power is ambiguous. On the one hand, the ability to go back and undo/unsay things seems exactly like the sort of scary manipulative bargains with the Devil that corrupts someone after prolonged use; on the other, the way it is opposed in the game consistently rhymes with suicidal ideations and at best survivor's guilt, filled with accusations and unworthiness and temptations towards destroying ties of love in the name of a "greater good" that rhymes with some of the worst totalitarian degradations of human freedom from the last century.
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The implication here is that, when seeking reasons and causes connecting the supernatural events in this game, we're not primarily supposed to be working with rules of mechanistic if-then-else, but those of symbolic connections and organic relationships. Based on this, I do not believe that presupposing intent and personality, even if not necessarily on a fully human level, is at all unwarranted; once that approach is assumed, the implied conflicts and agendas naturally fall into place.