MMOs versus FOSS - tl;dr the entire way an MMO is structured means you can't do any hard anti-cheat and still have your game be FOSS
Adrian's post with discussion
My abridged comment:
Brainstorming some beneath the cut.
( Read more... )
I am aware that all of this offloads a lot of power and responsibility onto a server admin. Perhaps there's some way to distribute this authority in a communally-controlled server setup, but that is beyond the scope of this brainstorm.
Adrian's post with discussion
My abridged comment:
the only alternative i can come up with that doesn't require the entire playsim to be server-side-only is to have a decentralized mmo (w/opt-in federation if there's to be any at all) where individual admins are strongly encouraged by both word and UX to actively vet players and run instances in a way that's conductive to ppl identifying with it as part of a communityWhich raises the question: what sort of design features would encourage this?
Brainstorming some beneath the cut.
( Read more... )
I am aware that all of this offloads a lot of power and responsibility onto a server admin. Perhaps there's some way to distribute this authority in a communally-controlled server setup, but that is beyond the scope of this brainstorm.