The north and south continents are skewed with the north continent diagonally to the northwest. The characters often speak of crossing the Sun-Sea as though it were a much more direct route, and many maps cut out the extra distance and show the northern continent directly above the south, but that's mostly because very few people even attempt the trip, somewhat fewer return to describe it, most of those who do didn't see much, and most cultural memory of crossing to the other continent is still from the old days of the teleports.
Razval to Idrepholon is not the shortest route - the closest two major port cities are actually Tulgoz and Luluthuega - but between the storms and the leviathans and the Siren Isles from which no ship has ever emerged it is the closest route that people have returned to civilization to tell about.
Razvalin ships are famous for their onboard hydroponics and water treatment technology, being the major connector to the southern continent which requires a convoluted trip that may take several seasons without aid of teleports.
The planet has no permanent ice caps and less seasonal variety than Earth; snow is mostly associated with mountains rather than polar extremes (neither of which has any more than negligible land in its respective arctic circle).
The moon has a "live" face and a "skull" face. Full moons coinciding with autumn and either side of the face tend to have certain traditions around them in every culture, most of them naturally contradicting each other. Full halfway moons are always inauspicious omens, however - at least for those who write the histories.
The moon has its own moon. The Hadzaranthai call it the Trickster Vole; to the Forest People of Kolodos, it is Axe-Head of the Wolf God; in Sauressche it is Athlathki the Maggot King; to the Xhel, the Golden Consort of the Auspicious Spider Maiden. It is very small and yellow and can be seen to be somewhat elongated when viewed through a telescope; it seems to create some kind of tide on whatever liquid seems to be on the primary moon, the face of which in turn changes expression depending on the position of hir consort. The Xhel have science on their side: there really is a visibly abnormal amount of gold on the sub-moon.
The marine ecosystems around the old teleport cities are presumed by all to be, in a word, chaos utter fucking chaos. The fisheries are ruined and whatever you can catch is in all likelihood considered a foul-tasting, venomous invasive pest - in which case you're lucky. The rest of the population - the part that can afford to eat anything else - is scared shitless of what else might lurk down there: mortal remains of the Disconnect Wars; unexploded munitions; unredeemed restless dead of ages past; residual, unstable magics; squirming bits of old port bug victims; undead spider-legged military experiments; and whatever things lurk in the abandoned depths below, crawling around in the wine-dark muck, things from beyond the veil of forgetfulness of the teleports that no human mind can bear to behold...
The southern continent is characterized by several plates pushing against each other while the northern continent consists of plates sliding past each other, twisting around each other or pulling apart. This gives some impressive mountain ranges in the south that are almost unknown to the Imperial north, which gets significantly more volcanic activity. They say that this makes magic from the north more violent and destructive, yet thereby easier to study and eventually control, while southern magics tend to find more nuanced and local expressions closely tied to the lands of their origin; others say that any observation that confirms this is just as easily explained by mere cultural differences. Others still say it is precisely these cultural differences that twist and shape the magic of the world, which causes the different seismic activity in the first place.
Razval to Idrepholon is not the shortest route - the closest two major port cities are actually Tulgoz and Luluthuega - but between the storms and the leviathans and the Siren Isles from which no ship has ever emerged it is the closest route that people have returned to civilization to tell about.
Razvalin ships are famous for their onboard hydroponics and water treatment technology, being the major connector to the southern continent which requires a convoluted trip that may take several seasons without aid of teleports.
The planet has no permanent ice caps and less seasonal variety than Earth; snow is mostly associated with mountains rather than polar extremes (neither of which has any more than negligible land in its respective arctic circle).
The moon has a "live" face and a "skull" face. Full moons coinciding with autumn and either side of the face tend to have certain traditions around them in every culture, most of them naturally contradicting each other. Full halfway moons are always inauspicious omens, however - at least for those who write the histories.
The moon has its own moon. The Hadzaranthai call it the Trickster Vole; to the Forest People of Kolodos, it is Axe-Head of the Wolf God; in Sauressche it is Athlathki the Maggot King; to the Xhel, the Golden Consort of the Auspicious Spider Maiden. It is very small and yellow and can be seen to be somewhat elongated when viewed through a telescope; it seems to create some kind of tide on whatever liquid seems to be on the primary moon, the face of which in turn changes expression depending on the position of hir consort. The Xhel have science on their side: there really is a visibly abnormal amount of gold on the sub-moon.
The marine ecosystems around the old teleport cities are presumed by all to be, in a word, chaos utter fucking chaos. The fisheries are ruined and whatever you can catch is in all likelihood considered a foul-tasting, venomous invasive pest - in which case you're lucky. The rest of the population - the part that can afford to eat anything else - is scared shitless of what else might lurk down there: mortal remains of the Disconnect Wars; unexploded munitions; unredeemed restless dead of ages past; residual, unstable magics; squirming bits of old port bug victims; undead spider-legged military experiments; and whatever things lurk in the abandoned depths below, crawling around in the wine-dark muck, things from beyond the veil of forgetfulness of the teleports that no human mind can bear to behold...
The southern continent is characterized by several plates pushing against each other while the northern continent consists of plates sliding past each other, twisting around each other or pulling apart. This gives some impressive mountain ranges in the south that are almost unknown to the Imperial north, which gets significantly more volcanic activity. They say that this makes magic from the north more violent and destructive, yet thereby easier to study and eventually control, while southern magics tend to find more nuanced and local expressions closely tied to the lands of their origin; others say that any observation that confirms this is just as easily explained by mere cultural differences. Others still say it is precisely these cultural differences that twist and shape the magic of the world, which causes the different seismic activity in the first place.