(no subject)

Date: August 30th, 2020 02:19 (UTC)
mc776: A jagged, splattery blue anarchy symbol over a similarly styled red chaos symbol on a golden field. (anarchy and chaos)
From: [personal profile] mc776
https://www.gamespot.com/articles/life-is-strange-2-devs-want-new-story-for-third-ga/1100-6472281/

I think we always imagine the supernatural element as linked to the main character as a metaphor of his trigger. You know, for example, in the first Life is Strange, Max was a shy girl who was a bit afraid to grow up. So that's why the power of rewinding time and changing her decision was directly linked to a flaw, you know, to a weakness. ... ...and we were trying to create big choices in a way that would surprise the player. So Max would rewind and try a lot of different consequences, and it would resonate with this theme of her having a really hard time to settle in her life and to make a decision.

The rewind combined with having to deal with someone like Chloe were actively helping her with this. So basically we've now got a statement of authorial intent that this was the opposite of the hamartia-plus-temptation that I rejected in the above post...
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org

I know this

If life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.

Style Credit

Expand Cut Tags

No cut tags